Lewis Barn


Sound Designer




Portfolio


God of War ragnarok (2022)

Santa Monica Studio (PlayStation Studios)

Cinematic Finishers

For this project I was part of the cinematic finishers team, working under Beau Jimenez and Mike Kent to design sounds for the finishers that the player triggers in combat. I helped design the grunt finishers for the Blades of Chaos and the Draupnir Spear.


Horizon: Forbidden West (2021 - 2022)

Guerrilla Games (PlayStation Studios)

Living World Sound Design and Implementation
Cinematic Haptics

I joined this project as part of the living world team, working under direction from Bastian Seelbach at Guerilla Games. Our responsibilites were to help realise the various tribes that are found throughout the game, providing sound design for their various activites to help bring the world of Horizon to life. I was specifically working on the Tenakth tribe.Our team was also responsible for designing the haptics and implementing the foley for the in-game cinematics.


Returnal (2020-2022)

Housemarque (PlayStation Studios)

Cinematic Sound Design
Various In-Game Assets

My first project with PlayStation Studios was Returnal, a third-person Roguelike shooter developed as a PlayStation 5 launch title.I was responsible for the Sound Design of the pre-rendered cinematics that trigger upon the player's death, as well as various other cinematics and in-game assets following direction from Loic Couthier.I was named on the NAVGTR award for "Outstanding Sound Editing in a Game Cinema" of which the death clips were a significant contribution.I feel incredibly lucky to have worked on this project with such an amazing team. Everyone was super supportive throughout, especially Loic Couthier who provided amazing feedback and guidance all the way, always encouraging me to push and improve the designs to the best they could be.The game also recieved numerous other audio awards, including the BAFTA for Audio Achievement.


This Dead winter (2020)

Kiln Studios

Sound Design
FMOD + UE4 Implementation

A dark fantasy adventure game set in ancient woodland, gripped by an enduring winter. You play as a fox searching for their lost cub.I was working as part of a team with Barney Oram to create and implement all sounds in the game.Check out the kickstarter campaign here


Death's Gambit (2019)

White Rabbit

Adult Swim Games

Sound Design

Death's Gambit is a challenging 2D action platformer with deep RPG elements. As an agent of Death bound to his service, unravel the mystery of Siradon and discover the true price of immortality.I was one of the sound designers responsible for creating assets for new characters in the game's upcoming expansion.Available on PC (including Xbox Games Pass) and PS4